Abyssal

A Starfox-inspired submarine game.

Role: Tech Lead
Engine: Unreal 5
Platforms: PC
Team Size: 15

Abyssal was the capstone project for my undergrad game design course. I was the tech lead for the project and also scripted the UI elements and scene and menu flow. Unreal Engine 5 was very early in development and had little documentation, so we had to figure a lot out about the blueprints without resources.

Contributions

Source Control Admin, UI Design, and UI Scripting - I setup the source control, scripted UI elements in blueprints, and set up scene flows and menus.

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