Toil

A location-based AR crafting experience that brings magical social interaction into the real world

 Role: Designer
   Engine: Unity (2015)
   Platforms: Mobile
   Team Size: Solo

Toil is a location-based augmented reality game that encourages collaborative exploration and magical crafting through physical-world interactions.

Experience

  • Players explore real-world environments, like parks, cafes, and neighborhoods, to discover virtual magical components placed at geo-specified points.

  • When two players come within crafting range (about 100 feet), they can initiate a co-operative crafting ritual, forging new enchanted items not available in solo gameplay.

  • This mechanic promotes face-to-face social interactions, and allows players to level up by collaboratively creating rare enchantments.

Contributions

Game Design & Mechanics: Conceived and implemented the core loop of location-based item discovery, crafting, and leveling. Designed spatial crafting prompts and proximity checks for interactions.

System & UI Architecture: Crafted user flows covering exploration, inventory management, crafting (solo & multiplayer), and notifications of nearby players.

Data Collection Framework: Built scripts (PHP and server-side database) to capture gameplay telemetry and survey responses anonymously.

Pilot Deployment: Scoped and executed a pilot study in Orlando, FL—limited to the area for focused data on real-world social dynamics and safety-related design considerations.

Social Design

Crafting as a Social Catalyst: By limiting certain items to collaborative crafting, the game encourages players to initiate in-person communication, fostering real social probes such as “What ingredients do you have?”

Designing for Safety: Target locations selected to be safe and publicly accessible. Privacy was prioritized: no PII collected, encrypted data storage, and informed consent prior to participation.

Research Focus: Designed to test key hypotheses:

  • Does direct virtual collaboration increase face-to-face or social media–based interactions in reality?

  • How do interaction patterns differ by gender and age group?

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