Horizon Worlds (Meta) - Shape Labs
Shape Labs is a party game about ridiculous interpretations!
Role: Senior Game Designer
   Engine: Unity
   Project: Meta Horizon Website
   Team Size: 4+
As Senior Game Designer on the team, I led the theme, content, gameplay, and implementation of this experience. I partnered with tools engineers to prioritize issues with creation tools for the puzzle adventure vertical of Horizon. The tools for Horizon were still in development at the time, making it a fun challenge to help stabilize and improve the product and work within many constraints to get the games to run on the initial Quest.
- Defined UGC tools needed to party game experiences in Horizon 
- Defined creative direction and mood, setting guidelines for audio and art 
- Created sketches, blockouts, and iterations of the level layouts 
- Designed all content in the experience 
- Defined the user journey 
- Led playtesting and feedback so we could prioritize and iterate on our work 
- Wrote detailed plans to improve UGC tooling 
Contributions
Final art was done by Lam Nguyen!
 
            
              
            
            
          
               
            
              
            
            
          
              