Game Design Consultant | Video Game Development
I've seen so many people get stuck in the early and middle stages of making a game they're really excited about. Sometimes the problems start piling up and it's hard to see the path forward. If you've landed here, I'm guessing you might be feeling that too. I'd love to help you get unstuck and moving forward again.
When you're deep in the process of creating a game, it's easy to lose sight of the bigger picture. You're so close to it that everything starts to blur together. That's where bringing in a game design consultant can make all the difference. Sometimes all it takes is another set of eyes to give you feedback, spark new ideas, and help your game reach its full potential.
The best thing about getting outside help is the fresh perspective.
This doesn't have to be someone like me… it could be a player, a friend, or even a family member. But maybe you're not ready to share your work widely yet, or you've been struggling to get the kind of feedback that actually helps. What I bring to the table is experience from working on prototypes, final builds, and updates across teams of all sizes. I work with Unity, Unreal, Godot, and Roblox, and I'm comfortable with narrative tools like Twine and Yarn Spinner too. I also specialize in game design strategy and first-time user experience (FTUE), making sure new players understand and enjoy your game from the moment they start playing.
How I Work With You
Here's what the process usually looks like:
Assess Your Requirements & Research the Domain — I dive into your game to understand what you're building, who it's for, and what else is out there. This means diving into what makes your game unique and identifying opportunities for improvement, whether you're working on indie game development, mobile games, or interactive fiction.
Create Mockups — I'll put together visual mockups showing different solutions, UI tweaks, or design ideas. This gives us something concrete to look at and talk through together.
Build a Prototype — Once we've aligned on a direction, I can create a working prototype that demonstrates the proposed changes in action. This lets you experience the improvements firsthand before committing to full implementation.
Playtest & Iterate — We test it with real players, get their feedback, and make sure the changes are actually making your game better.
I also do freelance work for Unity UI and development, game design consulting, narrative design, and design work in Figma. So whether you need help polishing your UI, figuring out game mechanics, or making your story hit harder, I've got you covered.
I'm always down for a free consultation just to chat about your game. It's a chance to talk through your project, bounce around ideas, and figure out if I can help. Plus, I genuinely love meeting people in the industry and seeing what everyone's working on.
Let's make something great together.